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Old Jan 24, 2010, 01:52 AM // 01:52   #21
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Just a simple question on the why you think benefits from weapons shouldn't be..

why not? cus it seems unlogical to you? You really don't make any sence or you put to much value into the whole requirment concept here.

Just see it like this. You get benefit for the requirment but a penalty for not meeting the requirment. (as in 8 armor instead 16 for a shield)
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Old Jan 24, 2010, 03:56 AM // 03:56   #22
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quick fix:

Wintergreen/Peppermint/Gingerbread weapons.

No requirements, they give those 'evil' proffesions the armor bonus, without requiring any attribute points (16AL q9 with No atts = 8Al q0)

I believe the staves can be modded, so there would be no requirement for the mods added on.

Possibly adding in more weapons with mechanics like these would be a good solution? Its definatly possible and easy to implement (though it wouldnt get implemented, what with all the work going into GW2)
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Old Jan 24, 2010, 11:53 AM // 11:53   #23
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Quote:
Originally Posted by HawkofStorms View Post
So... you want to make the game more simplistic, not to mention break a lot of the core concepts of having a secondary profession.

There isn't any real BENEFIT to this change.
And thats it. If you want simple stuff , go play chess .
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Old Jan 24, 2010, 11:56 AM // 11:56   #24
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So you want to invalidate weapon swapping? Great idea!

/notsigned
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Old Jan 24, 2010, 12:09 PM // 12:09   #25
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Quote:
Originally Posted by jazilla View Post
You should not get the +5 Energy bonus from a sword/spear/axe etc. unless you meet the weapon requirement.
So this basically would just make Wintergreen Weapons worth dozen times more and more wanted. and same for like shields 8ar no req.

And axes swords etc inscriable with like 5-10dmg and no req.
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Old Jan 24, 2010, 02:55 PM // 14:55   #26
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I believe this is a Q.Q thread based on the other team in RA having a monk with a caster spear set.

*sigh*
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Old Jan 24, 2010, 04:54 PM // 16:54   #27
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Originally Posted by RedDog91 View Post
I believe this is a Q.Q thread based on the other team in RA having a monk with a caster spear set.

*sigh*
If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into. I love how you didn't read what I wrote at all in response and just assumed that was what I was talking about. It is also about using a melee weapon with a focus to get more energy than having to pour points into that attribute to gain the energy benefit as well. I wasn't whining at all. This is a serious post. Why is it so far fetched that you should have to pour points into the attribute of the weapon/focus/shield that you are using to gain any benefit?
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Old Jan 24, 2010, 06:31 PM // 18:31   #28
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Well, this is simply the way the game works. Other games like Neverwinter Nights don't even allow you to equip weapons that aren't designed for your profession or even for your race, but this is simply a designing choice that ANet made for GW.

Like others have said, the basic idea is to give players the choice of mixing their profession's features with the other professions' ones, like the secondary profession system. Do you also want GoLE to not work if you haven't any point in energy storage for example?

Maybe you like the idea of not being able to mix different professions' features more, like you do in other games, but this is your opinion. This is the way this game works, and for a lot of people, as you've seen in this thread, it's perfectly fine.
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Old Jan 24, 2010, 09:08 PM // 21:08   #29
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Quote:
Originally Posted by jazilla View Post
If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into. I love how you didn't read what I wrote at all in response and just assumed that was what I was talking about. It is also about using a melee weapon with a focus to get more energy than having to pour points into that attribute to gain the energy benefit as well. I wasn't whining at all. This is a serious post. Why is it so far fetched that you should have to pour points into the attribute of the weapon/focus/shield that you are using to gain any benefit?
You do realize they already balanced it. You do not get the FULL benefit of the item without any attribute points. If people for a full 16 armor from a shield with no attribute points I'd understand. But they don't. And adrenaline is not based on a weapon, so meeting a requirement is not important to it. Since you fail to see what we are telling you, I'll stop posting here..... your idea breaks the balance the game was designed on.
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Old Jan 24, 2010, 09:53 PM // 21:53   #30
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+24 armor is balanced for not having to invest any attributes, or even the appropriate secondary class
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Old Jan 25, 2010, 03:23 AM // 03:23   #31
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Quote:
Originally Posted by jazilla View Post
If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into?
I think it's reasonable. With all of the melee hate that wars get to deal with, why is it a problem if they sit back and charge their adren? It's not like they're doing any noticable damage. I prefer weapon swapping over having just one weapon set since it adds another level to the "tatics" of the game.

/notsigned
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Old Jan 25, 2010, 06:40 AM // 06:40   #32
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Never going to happen.
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Old Jan 25, 2010, 06:22 PM // 18:22   #33
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Quote:
Originally Posted by Pugs Not Drugs View Post
like it was mentioned before, this would seriously screw over all those pve monks with dedicated torm swords/spears/axes/shields, not to mention the impact it would have on the economy
Apparently either the OP didn’t think his suggestion through very much or he/she just doesn’t give enough of a shit and hates on “1337ists” who wear shiny swords and shields.

Either way, I’m not worried about this post’s suggestion one bit because Anet would have to be on some good crack to take the time, implement, and essentially screw over/drive away what little remaining playerbase they have. If they want to run players out of the game, they’d code this suggestion in; otherwise, it’s a no-go!

I think this thread can be summed up by the following quotes:

Quote:
Originally Posted by Grim Aragorn View Post
BUT THEN ALL THE PVE MONKS CANT RUN AROUND WITH TORMENTED SHIELDS AND EBLADEs !!!!!! NOT fAIR AT ALL!
And

Quote:
Originally Posted by MagmaRed View Post
You sound like someone who can't kill a player in RA PvP because they are using a shield on a Monk.
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